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PROJECT · 02

FOCUS FIELD

A quiet timer using subtle feedback to help people stay with one task.

Status
Proof of concept
Role
Research, interaction design, prototype
Duration
2 weeks
Year
2025
25mdefault focus cycle
1primary action
AAcontrast target
CASE STUDY
ProductMotionPWA

The problem

Many focus products create their own distractions. Statistics, badges, streaks, and reminders compete for attention. Focus Field keeps only three moments: start, pause, and complete.

Experience principles

Time is expressed through a slowly changing ring instead of constantly moving numbers. Sound is off by default, animation respects reduced-motion preferences, and the interface behaves consistently across keyboard and touch input.

Prototype finding

Fewer features do not mean less value. One clear action, a steady visual rhythm, and predictable feedback are enough to support a complete focus cycle.

SANDBOXED EXPERIENCE

Interactive demo

This demo runs inside a restricted sandbox.