PROJECT · 02
FOCUS FIELD
A quiet timer using subtle feedback to help people stay with one task.
25mdefault focus cycle
1primary action
AAcontrast target
CASE STUDY
The problem
Many focus products create their own distractions. Statistics, badges, streaks, and reminders compete for attention. Focus Field keeps only three moments: start, pause, and complete.
Experience principles
Time is expressed through a slowly changing ring instead of constantly moving numbers. Sound is off by default, animation respects reduced-motion preferences, and the interface behaves consistently across keyboard and touch input.
Prototype finding
Fewer features do not mean less value. One clear action, a steady visual rhythm, and predictable feedback are enough to support a complete focus cycle.
SANDBOXED EXPERIENCE
Interactive demo
This demo runs inside a restricted sandbox.